How to get best player a “play”

  • How to get best player a “play”

    Posted by Dan Smith on September 30, 2022 at 8:12 am

    I like the concept of the read and react, but find players with little understanding that the best players need to touch the ball. Thats where a set comes in. How does read and react get the best player touches?

    Dan Smith replied 2 years, 7 months ago 3 Members · 6 Replies
  • 6 Replies
  • Hector Cueva

    Member
    September 30, 2022 at 9:50 am

    Dan,

    The best way I found to get my best player a touch on the ball or a shot was call out a color i.e Gold and their name. I would rehearse this in practice and use the R&R actions you have perfected to get him/her a touch or an open shot.

    Let me know if this makes sense.

    • Dan Smith

      Member
      September 30, 2022 at 11:13 am

      It does thanks. If you use a random color, the other team will think ” gold is the PNR” etc.

  • Hector Cueva

    Member
    September 30, 2022 at 11:20 am

    Yes, you can use different calls for different actions or players you want to emphasize. When teams scout you, they’ll treat it as if you are calling a set play but in reality, your team is just running the R&R.

  • Coach Rick

    Organizer
    October 3, 2022 at 1:01 pm

    The best players take advantage of the defense more often than less skilled or lower I.Q. players. If you want to be more intentional tell your best player (after they cut) to always set a backscreen on a teammate who is one spot away from the ball. If the best player finds his/herself 2 or more spots away from the ball, immediately set a Pin Screen on the teammate between the ball and him/herself. Applying these two actions every time they cut, the best player will always be involved in the next action.

    • Dan Smith

      Member
      October 3, 2022 at 7:57 pm

      Are you referring to basically a flare screen one spot away as the best player cuts out?

  • Dan Smith

    Member
    October 8, 2022 at 3:19 pm

    How does it work if you run a quick hitter such as high pnr with a pin down occurring simultaneously or a zoom action all of which appear to contradictory to the circle movement?

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